Visualization of the Loyal Heart Lotus Brotherhood Symbol Through Mobile Phone-Based Augmented Reality Media
DOI:
https://doi.org/10.37278/artcomm.v7i2.874Keywords:
Augmented Reality, Adobe Aero, PSHTAbstract
Augmented reality is a tool, not a technology. It is a tool that connects humans with computers. The implementation of augmented reality requires a deep understanding of the technology and its ethics. By taking the stance that augmented reality is a medium, it becomes clearer how the technology involved can be used to create engaging visualizations for various purposes and not just a new technology. With Adobe Aero users can visualize it digitally. PSHT itself is one of the martial arts known to many people in society. Persaudaraan Setia Hati Terate (PSHT), also known as SH Terate, is a pencak silat (Indonesian martial arts) organization established in Madiun, East Java, Indonesia in 1922 by Ki Hadjar Hardjo Oetomo. It is one of the largest and most popular pencak silat organizations in Indonesia, with millions of members worldwide. PSHT was founded in 1922 by Ki Hadjar Hardjo Oetomo, a Javanese nationalist and spiritual leader. The organization was originally named Persaudaraan Setia Hati, but changed its name to Persaudaraan Setia Hati Terate in 1948 at the organization's first congress in Madiun. The research methods used in this study are descriptive qualitative and ethnographic research methods. The research was conducted by collecting journals related to PSHT, such as guidebooks. Through this journal it is shown how the PSHT symbol is visualized in the form of Augment Reality.
References
Ashar, M., Smaragdina, A. A., Akbar, M. I., & Prasetya, D. D. (2020). A Poster Digital Sain Media for Humanity Interaction based Interactive Augmented Reality. Journal of Disruptive Learning Innovation (JODLI), 1(1), 7–20. https://doi.org/10.17977/UM072V1I12019P7-20
Bashor, M. A. (2016). Kosmologi Persaudaraan Setia Hati Terate (PSHT) (Telaah Terhadap Konsep Memayu Hayuning Bawana). https://digilib.uin-suka.ac.id/id/eprint/22534/
Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning-Technology in Education.
Camilleri, V. (2020). Augmented Reality in Cultural Heritage: Designing for Mobile AR User Experiences. In D. Seychell & A. Dingli (Eds.), Rediscovering Heritage Through Technology: A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage (pp. 215–237). Springer International Publishing. https://doi.org/10.1007/978-3-030-36107-5_11
Dobslaw, R. M. (2017). Augmented Reality Mobile Application (Patent 20170046878). https://www.patentdigest.org/patent/?patent_id=20170046878A1
Gemael, Q. A. (2016). Perilaku Berbudi Pekerti Luhur Atlet Pencak Silat. Sporta Saintika, 1(1), 64–76. https://doi.org/10.24036/SPORTA.V1I1.87
Hai-Jew, S. (2024). Using Artmaking Generative AIs to Support Augmented Reality Learning Designs With Adobe Aero App. In A. R. Gierhart (Ed.), Inquiries of Pedagogical Shifts and Critical Mindsets Among Educators (pp. 132–152). IGI Global. https://doi.org/10.4018/979-8-3693-1078-6.ch006
Handbook of Augmented Reality. (2011). In Handbook of Augmented Reality. Springer New York. https://doi.org/10.1007/978-1-4614-0064-6
Hermawan, H., Waluyo, R., & Ichsan, M. (2019). Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality. Journal of Innovation Information Technology and Application (JINITA), 1(1), 1–7. https://doi.org/10.35970/JINITA.V1I1.88
Indrianto, S. A. (2018). Perancangan Ensiklopedia Visual Pencak Silat Jawa Timur Sebagai Upaya Pelestarian Budaya Indonesia. https://repository.its.ac.id/59304/
Mufarriq, M. U. (2021). Membentuk Karakter Pemuda Melalui Pencak Silat. Khazanah Pendidikan Islam, 3(1), 41–53. https://doi.org/https://doi.org/10.15575/kp.v3i1
Noor, S. M., Malik, M. A., Marjudi, S., & Amran, M. F. M. (2016). Augmented Reality Poster As A Promotional Tool For FCSIT, Unisel. In S. Widyarto, M. Abdullah, & A. S. Razali (Eds.), Proceedings Of Unisel Bestari Research Projects (pp. 19–24). FIIT-UNISEL. https://api.semanticscholar.org/CorpusID:116015255
Rattanarungrot, S. (2016). A service oriented mobile augmented reality architecture for media content visualization in digital heritage experiences [University of Sussex]. https://hdl.handle.net/10779/uos.23433230.v1
Safrodin, M., Zikky, M., Ghozi, S., & Wicaksono, M. E. (2020). The 3D virtual drawing mobile application based on augmented reality using AR-Framework. Journal of Physics: Conference Series, 1450(1), 012078. https://doi.org/10.1088/1742-6596/1450/1/012078
Sari, I. P., Batubara, I. H., Hazidar, A. H., & Basri, M. (2023). Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran. Hello World Jurnal Ilmu Komputer, 1(4), 209–215. https://doi.org/10.56211/HELLOWORLD.V1I4.142
Setiawati, D. (2011). Interaksionisme Simbolik Dalam Kajian Sejarah. Agastya: Jurnal Sejarah Dan Pembelajarannya, 1(1), 99–115. https://doi.org/10.25273/AJSP.V1I1.137
Tetep, T., Jamilah, J., Ismail, A., Mulyana, E., & Widyanti, T. (2019). History visualization using augmented reality. Journal of Physics: Conference Series, 1402(7), 077032. https://doi.org/10.1088/1742-6596/1402/7/077032
Utomo, G. D. C. (2017). Pencak Silat Setia Hati Terate Di Madiun dari Awal Sampai Pada Masa Pendudukan Jepang. Avatara: Jurnal Pendidikan Sejarah, 5(1). https://ejournal.unesa.ac.id/index.php/avatara/article/view/18166
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Anung Rachman, Rendya Adi Kurniawan, Isnawati Muslihah, Naura Hafizha Nugraheni

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish articles in ArtComm : Jurnal Komunikasi dan Desain agree to the following terms:
- Authors retain copyright of the article and grant the journal right of first publication with the work simultaneously licensed under a CC-BY-SA or The Creative Commons Attribution-ShareAlike License.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).